Why CS:GO’s Ranking System is Terrible
Last updated on December 23rd, 2020 at 04:46 am
There are several problems with Valve’s matchmaking system including
- Poor servers – 64 tick vs the standard 128 tick, Valve claims most people’s PC cannot handle 128 tick. I don’t buy it. I think they don’t want to upgrade because it will cost them a few thousand dollars from their hundreds of millions they get from the virtual economies they’ve made
- Poor localization – Getting paired with mexicans or in europe’s case, Russians. 100+ ping times are not uncommon
- Stupid team killing rules – If you accidentally kill someone 3 times you’re kicked. They could easily implement a forgiveness system in which the teammate you killed decides whether to give you a strike or to forgive you
But that’s not what this article is about. No, instead it’s about the genius ranking system that Valve has come up with. A system that’s supposed to be based on skill, but in reality it’s far from it. The ranking system can be summed up quite easily:
- Win x number of matches – Rank up
- Lose x number of matches – Rank down
- Tie – Sometimes rank up if you were on a winning streak
Your performance in these matches only plays a small role in determining your rank. If you queue up with your friends and you’re a higher rank than them and despite being the top on the scoreboard, you’ll still derank if you lose. It’s as though Valve thinks if you’re a higher rank than the other team you should be able to ace (kill every enemy by yourself) every single round. This would make sense if you’re a global elite and you end up facing silvers, but if you’re supreme master first class and you queue up with your friends that are, say, master guardian II to distinguished master guardian there’s no way you can possibly get an ace every single round. It just doesn’t happen.
Silver’s are essentially new to the game, they cannot move around very easily. They cannot aim very easily. Thus, they are easy to kill. They are a lot like bots or computers playing the game. But players in master guardian I and up aren’t so easy to kill. They can move around, they can aim, and usually they can get kills. It doesn’t matter how good you are, you can’t take on an entire team of somewhat skilled players on your own.
If you don’t queue up with your friends and play solo it’s going to be difficult to rank up. Your rank ups are going to be the result of luck, not skill. That’s what makes this ranking system so stupid. Again, it doesn’t matter how good you are, if you don’t win you do not rank up.
Some people on the Internet say they’ve ranked up after a loss, but this isn’t because of their performance, it’s because they were supposed to rank up a previous match but the system failed to notify them. So they rank up the next match regardless of its outcome.
When I first started playing this game I got placed in gold nova master after 10 wins. I actually should have been placed much higher, at DMG, but I was playing with my silver friend and ended up facing gold nova players. Regardless, I quickly ranked up to MG1 then MG2, then MGE, and then DMG. It wasn’t because of my performance, but because I was able to win matches one after another.
Then, I got to legendary eagle, then legendary eagle master, and finally supreme master first class. I can safely say that DMG and above are all pretty much identical in skill levels. There is only a slight difference between a supreme and a DMG player. Usually, the supreme will have somewhat better aim and spray control, but this isn’t always the case. Players at supreme on average didn’t really know more smokes than players at DMG and above, nor did they know more pop flashes, nor did they know about ninja spots.
I have recently deranked from supreme to LEM due to a losing streak and I did not notice any changes in skill level. I got another losing streak and further deranked to LE. Again, there’s not much difference in skill levels.
At all the ranks I’ve played, there was a common theme:
- One match you’d play against players close to your skill level and end up having a close game. This is the most fun
- Another match you’d play against players who seem to belong in the silver ranks and end up destroying them 16-0
- Then finally, you’d play against players who always get an instant headshot the moment they peak you, yet they don’t know any smokes nor pop flashes and they even have terrible movement. In this case, it’s almost always hackers.
Here’s the funny thing about Valve and their ranking system: they recently disabled voice communication between the two teams at warm-up, during the halftime, and once the match is over. They claim this will allow players to discuss strategies, lol. Not once in my 600 hours of playing this game has anyone discussed strategies before the match has started. Here’s the changelog text:
In official competitive matches, voice communications are now team-only in warmup and half-time, allowing players to discuss player roles and strategies.
The true reason they disabled it is to prevent players from raging. For example, if one team has say won only 1 round while the other team has won 14 rounds, the former team is going to rage at the other during halftime. Essentially, Valve wanted to make the game less toxic. Funny, they still use a ranking system that’s based on wins only. What do you think is going to make someone rage? I know there’s lots of players that would rage at their team if they were losing, especially if that player was on a winning streak and close to ranking up.
In short, don’t waste your time playing CS:GO’s matchmaking. Not only are the ranks based on wins and not skill, but it’s filled with hackers. Save your sanity, and get ESEA.